How the Open AD&D Toolkit Works
The object oriented architecture of the Toolkit is implemented in
Standard C++. The basis of the architecture is the representation of
all characters and character-like personages (like monsters), as
instances of classes derived from a common base class. A similar
philosophy is used for ability scores, and items/equipment. Full API
docs are now posted.
A key part of the architecture is the representation of all game
actions as method calls from one object to another.
Currently, the character, ability scores, and equipment apis are
partially finished.
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