How the Open AD&D Toolkit Works


The object oriented architecture of the Toolkit is implemented in Standard C++. The basis of the architecture is the representation of all characters and character-like personages (like monsters), as instances of classes derived from a common base class. A similar philosophy is used for ability scores, and items/equipment. Full API docs are now posted.

A key part of the architecture is the representation of all game actions as method calls from one object to another.

Currently, the character, ability scores, and equipment apis are partially finished.


Back to the top