class Monster

This class represents a monster, but not a hostile NPC. More...

Definition#include <monster.h>
InheritsCharacter
List of all Methods
Annotated List
Files
Globals
Hierarchy
Index

Public Members


Detailed Description

This class represents a monster, but not a hostile NPC.

bool AmAlive ()

This function checks to see if the hit points of the monster have fallen below zero

void giveXP (PlayerChar *killer)

Gives the XP value of the monster to the player character referred to by killer

bool haveClass ()

Tells a function that a Monster has no character class