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| int random (int num) |
#include <dice.h>
Returns a random number less than num
| long dice (unsigned char coeff,unsigned char dno,short plus) |
#include <dice.h>
Returns the result of 'rolling' coeff 'dice' with dno sides plus plus
| int percentile (void) |
#include <dice.h>
Returns a random number between 1 and 100
| int xd6 (unsigned char x) |
#include <dice.h>
Returns the result of 'rolling' x standard cubic 'dice'
| void randomize (void) |
#include <dice.h>
Sets the random seed from the system clock
| typedef unsigned char InventoryType |
#include <invitem.h>
Represents any item that can be stored in a character's inventory.
Author: Daniel Roberge
| typedef Weapon& RWeapon |
#include <weapon.h>
Reference to the Weapon class
| typedef Weapon* PWeapon |
#include <weapon.h>
Pointer to the Weapon class
| Generated by: droberge@magebook.localdomain on Mon Jul 3 13:20:08 200. |