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int random (int num) |
#include <dice.h>
Returns a random number less than num
long dice (unsigned char coeff,unsigned char dno,short plus) |
#include <dice.h>
Returns the result of 'rolling' coeff 'dice' with dno sides plus plus
int percentile (void) |
#include <dice.h>
Returns a random number between 1 and 100
int xd6 (unsigned char x) |
#include <dice.h>
Returns the result of 'rolling' x standard cubic 'dice'
void randomize (void) |
#include <dice.h>
Sets the random seed from the system clock
typedef unsigned char InventoryType |
#include <invitem.h>
Represents any item that can be stored in a character's inventory.
Author: Daniel Roberge
typedef Weapon& RWeapon |
#include <weapon.h>
Reference to the Weapon class
typedef Weapon* PWeapon |
#include <weapon.h>
Pointer to the Weapon class
Generated by: droberge@magebook.localdomain on Mon Jul 3 13:20:08 200. |