Globals


Annotated List
Files
Globals
Hierarchy
Index

DepletablePoints.h

armour.h

character.h

dice.h

dpoints.h

inventorylist.h

inventorynode.h

invitem.h

status.h

weapon.h

int random (int num)

#include <dice.h>

Returns a random number less than num

long dice (unsigned char coeff,unsigned char dno,short plus)

#include <dice.h>

Returns the result of 'rolling' coeff 'dice' with dno sides plus plus

int percentile (void)

#include <dice.h>

Returns a random number between 1 and 100

int xd6 (unsigned char x)

#include <dice.h>

Returns the result of 'rolling' x standard cubic 'dice'

void randomize (void)

#include <dice.h>

Sets the random seed from the system clock

typedef unsigned char InventoryType

#include <invitem.h>

Represents any item that can be stored in a character's inventory.

Author: Daniel Roberge

typedef Weapon& RWeapon

#include <weapon.h>

Reference to the Weapon class

typedef Weapon* PWeapon

#include <weapon.h>

Pointer to the Weapon class


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