Armour | |
ArmourLibrary | |
Character | Represents a generic character. |
ConstitutionAttrib | Represents a Constitution ability score with a RenormalizablePoints
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DepletablePoints | Keeps track of a variable value with a maximum possible value. |
DexterityAttrib | A class which extends RenormalizablePoints to encapsulate Dexterity behavior. |
Dice | Wraps the dice routines in a class. |
HealingPotion | Is a potion. |
IncreasablePoints | A points class with a current value and a minimum value
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InventoryItem | |
InventoryList | A linear linked list of InventoryItems
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InventoryNode | A node for the InventoryList class
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MagicWeapon | Is a weapon which has some magic added. |
MoneyHolder | The MoneyHolder class stores money for a character or party. |
Monster | This class represents a monster, but not a hostile NPC. |
PlayerChar | Represents a player-controlled character. |
Potion | Represents a potion. |
RenormalizablePoints | A points structure in which there is a current value and a normal value
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Shield | Represents a basic shield. |
Status | Keeps track of eight bit-flags. |
StrengthAttrib | A wrapper for the Strength attribute which can return derived values. |
Treasure | This is a generic piece of treasure. |
Weapon | Represents a weapon which has a certain amount of damage dice plus a damage type and speed
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WeaponLibrary | Contains the standard weapon library |