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| Armour | |
| ArmourLibrary | |
| Character | Represents a generic character. |
| ConstitutionAttrib | Represents a Constitution ability score with a RenormalizablePoints |
| DepletablePoints | Keeps track of a variable value with a maximum possible value. |
| DexterityAttrib | A class which extends RenormalizablePoints to encapsulate Dexterity behavior. |
| Dice | Wraps the dice routines in a class. |
| HealingPotion | Is a potion. |
| IncreasablePoints | A points class with a current value and a minimum value |
| InventoryItem | |
| InventoryList | A linear linked list of InventoryItems |
| InventoryNode | A node for the InventoryList class |
| MagicWeapon | Is a weapon which has some magic added. |
| MoneyHolder | The MoneyHolder class stores money for a character or party. |
| Monster | This class represents a monster, but not a hostile NPC. |
| PlayerChar | Represents a player-controlled character. |
| Potion | Represents a potion. |
| RenormalizablePoints | A points structure in which there is a current value and a normal value |
| Shield | Represents a basic shield. |
| Status | Keeps track of eight bit-flags. |
| StrengthAttrib | A wrapper for the Strength attribute which can return derived values. |
| Treasure | This is a generic piece of treasure. |
| Weapon | Represents a weapon which has a certain amount of damage dice plus a damage type and speed |
| WeaponLibrary | Contains the standard weapon library |
| Generated by: droberge@magebook.localdomain on Mon Jul 3 13:20:08 200. |