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| Armour | |
| ArmourLibrary | |
| Character | Represents a generic character. | 
| ConstitutionAttrib | Represents a Constitution ability score with a RenormalizablePoints | 
| DepletablePoints | Keeps track of a variable value with a maximum possible value. | 
| DexterityAttrib | A class which extends RenormalizablePoints to encapsulate Dexterity behavior. | 
| Dice | Wraps the dice routines in a class. | 
| HealingPotion | Is a potion. | 
| IncreasablePoints | A points class with a current value and a minimum value | 
| InventoryItem | |
| InventoryList | A linear linked list of InventoryItems | 
| InventoryNode | A node for the InventoryList class | 
| MagicWeapon | Is a weapon which has some magic added. | 
| MoneyHolder | The MoneyHolder class stores money for a character or party. | 
| Monster | This class represents a monster, but not a hostile NPC. | 
| PlayerChar | Represents a player-controlled character. | 
| Potion | Represents a potion. | 
| RenormalizablePoints | A points structure in which there is a current value and a normal value | 
| Shield | Represents a basic shield. | 
| Status | Keeps track of eight bit-flags. | 
| StrengthAttrib | A wrapper for the Strength attribute which can return derived values. | 
| Treasure | This is a generic piece of treasure. | 
| Weapon | Represents a weapon which has a certain amount of damage dice plus a damage type and speed | 
| WeaponLibrary | Contains the standard weapon library | 
| Generated by: droberge@magebook.localdomain on Mon Jul 3 13:20:08 200. |