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Armour (void) |
Makes an Armour object that represents no armour
Armour (Armour *model) |
Makes an Armour object that is identical to that pointed to by model
int getAC (int DamageType) |
Returns the AC for damage type DamageType
int getAC () |
Returns the AC unmodified for damage type
Generated by: droberge@magebook.localdomain on Mon Jul 3 13:20:08 200. |