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/*************************************************************************** pchar.h - defines PlayerChar class ------------------- begin : Sun Feb 6 2000 copyright : (C) 2000 by Daniel Roberge email : droberge@uvic.ca ***************************************************************************/ #ifndef PCHAR_H #define PCHAR_H #include "character.h" #include "strengthattrib.h" #include "dexterityattrib.h" #include "constitutionattrib.h" #define max(x,y) (x) > (y) ? (x) : (y) #define min(x,y) (x) < (y) ? (x) : (y) /**Represents a player-controlled character. Has ability scores, a race, and a class. *@author Daniel Roberge */ class PlayerChar : public Character { private: StrengthAttrib Str; DexterityAttrib Dex; ConstitutionAttrib Con; int Int,Wis,Cha; int DexACAdj, ConHPAdj; int Race,Class; int Level, XPEarned; InventoryList inventory; /**Increases hit points in accordance with class when level increases*/ int HitPoints(); /**Checks to see if the previously-set race is compatible with character class aClass.*/ bool checkClass(int aClass); /**Deals with racial ability score requirements and adjustments for race aRace*/ bool verifyRace(int aRace); /**Deals with class ability score requirements for class aClass*/ bool verifyClass(int aClass); public: PlayerChar(int,int,PWeapon,PArmour,int,char *); ~PlayerChar(); /**Gets the AC for damage type DT, modified for Dex*/ virtual int getAC(int DT); /**Gets the AC for no damage type, modified for Dex*/ virtual int getAC(); /**Carries out an attack roll against target*/ //bool attackRoll(RCharacter target); /**Does damage upon target*/ //void doDamage(RCharacter target); /**Gets the THACO modified by strength*/ int getTHACO(); /**Adds to XP amount points*/ int earnXP(int amount); /**Shows that this class has character classes*/ bool haveClass() {return true;}; /** Does weapon damage to target. */ virtual void doDamage(Character &target); }; #endif
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